Day one – New Project Day!!! The Project for the second part of the year is to use MakeyMakey to make an anatomy game. The possibilities are endless.
Some fun Examples:
Human touch , wack a potato, Pressure sensor, operation, Speaking of operation could I call on a volunteer? To play operation? Review how it works.
OK your turn
Exercise 1:
Create a project in scratch that has sprite react to the arrow keys. Forward for right arrow, backward for left arrow, etc.
Homework: think about a project you are interested in
Day two:
3. Complete exercise 1 from Day 1 (Create a project in scratch that has sprite react to the arrow keys. Forward for right arrow, backward for left arrow, etc.)
4. Experiment with different materials.
- Find something in the room to use
- Move part of your game with the foot/hand pedal
- Use materials in the box with MakeyMakey
- Use really long wire to make something happen from far away
- how many people can you connect and still get makeymakey to work
- Grab a game sheet and make a game work with MakeyMakey
- hook up pressure plate
- hook up operation game
Day 4: Variables and Game Submit project ideas
Day 5: Advanced sensing not everything will need MakeyMakey
UNDERCONSTURCTION
Day 6-10 : Work on project hook up MakeyMakey, review cleanup, and remind about careful use of materials.
Supplies: MakeyMakey, cardboard, tinfoil, copper tape
Some Day:
Day 13: Operators
- Whenever the sprite hears a loud sound, it changes color.
- Whenever the sprite is in the top 25% of the screen, it says “I like it up here.”
Level 3 concepts that we did not cover last year: Vector Drawing and flappy bat and
Ask (into to variables) Talk about project
Debug It Level 4
MakeyMakey